![]() If you have a choice to buy faster videocard by at least 10%, then choose it instead of x2 bigger vram. But still, it is just a dream, developers will not do this any soon, they rather introduce tons of optimization tricks to support customer's hardware and raytracing in general still such a slow thing, like it's the Voodoo graphics accelerator of 199x. Only future games with raytracing can change this, because casted ray may need to hit something very far from camera, so that thing must be loaded in memory. Transfer data from ram to vram happens by driver when resource is used, but this introduce microstuttering when you go to some new place, which happens anyway cause game do it, but fps is the same. As i said, memory is shared almost as vram+ram = usablevram, game do not use all those 11 gb at same moment, so it doesnt matter if data reside in ram or vram if it is not rendered. Don't listen Anubis about vram, it doesnt matter how much it is used for performance if you have enough ram and vram is not something tiny. ![]()
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